Posts tagged "plasma"

Apps Created Using Flash Need Not Apply

Apple fired off another shot at Adobe this week with the change in the developer agreement, banning apps that are developed using a cross-compiler like the Flash-to-iPhone compiler which be in Flash CS5 when it is released soon. MonoTouch, a tool that compiles C# and .NET apps to the iPhone, is also effected by this change in the developer agreement, but with the recent history between Apple and Adobe (specifically Flash), it appears that Apple is going after Flash directly.


Below is the complete language for section 3.3.1 of the developer agreement.

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Apple: No “Pad” Apps

Apple has started telling developers if their app name contains the word "pad", it needs to be renamed. So far no apps have been removed from the store for this title conflict, but updates submitted to Apple are being rejected if the title of the app includes "pad". We spoke to GameHouse, makers of a new iPad app entitled, PartyPad - Marble Mixer [App Store, $4.99], who confirmed that Apple recently requested a change of name for their app. A quick search on the App Store for the word "pad", reveals a lot of developers are going to be scrambling to find new names for their apps, some more difficult than others. Names like "Drum Pad", "Note Pad" or "Score Pad" are not going to be easy to comply with this new rule.

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Netflix: We Didn’t Forget iPhone Users

Netflix for iPad is available now, even though the luckiest consumers won't see an iPad until tomorrow, leaving many iPhone owners wondering, where is their Netflix app? Good news came today according to the Netflix blog as Steve Swasey, VP of Corporate Communications, announced simply, "We're working on it so stay tuned."

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AT&T Working With Apple To Improve Network, Is Now Ready for Battle

Based on a report by the Wall Street Journal [subscription required] today, AT&T is working hard to beef up their network to handle the continued load from the iPhone, including enlisting help from Apple. Aside from the mission to assure Steve Jobs they were working on the problem, AT&T met with Apple designers to discuss wireless networking. As a result, Apple was able to change how the iPhone communicates with AT&T's network, lessening the load for basic tasks such as locating the closest tower or checking for new messages.

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New iPhone Coming in June, Will Work on Verizon?

Yesterday the Wall Street Journal started rumors that Apple plans to begin producing a new iPhone, with the majority of the article focusing on Apple's relationship with AT&T and the possibility of the new phone offering CDMA capabilities (meaning it would work with Verizon or Sprint). Shortly after the WSJ article, John Gruber of Daring Fireball ridiculed the WSJ rumor article and subtlely provided some interesting details that may or may not be included on the next gen iPhone. Not to be outdone, Engadget jumped on the iPhone rumor bandwagon with a release date and a name for the unannounced new iPhone. Regardless of the accuracy of these rumors, based on Apple's history with iPhone refreshes, we can expect something new out of Cupertino in June.

Below is a wrap-up of the 4th generation iPhone rumors.

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Fox Announces TV for the iPhone, Fails to Provide Real Specifics

Earlier this week Fox Mobile Group introduced Bitbop, a new video subscription service they hope to change the way consumers watch television on mobile devices, but they didn't provide very many details. The free app will provide previews, but users will need to subscribe for $10 per month to view "select content" from numerous unnamed "top-notch content partners." Some movies may incur an undetermined fee above the subscription fee. The service will be available on an undetermined date in the near future, and work on the iPhone, Droid, and other unannounced handsets. Essentially, all Fox really announced is that they expect consumers to be excited about paying $10 a month to watch TV on a phone.

Engadget has a preview below:

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Cops Give Away Speed Trap Locations, DUI Checkpoints on Trapster

Trapster [App Store, Free], the popular iPhone app that allows users to post known speed traps and alert other drivers, says that many of the trap locations entered are coming from the police themselves. Founder and CEO, Pete Tenereillo, says that roughly 100 cops around the country have been using Trapster without official sanctions from their departments. Trapster typically makes the cops moderators so they can enter whatever data they like, but after an increased use in usage from cops Tenereillo decided to start approaching police departments.

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iPhone Cracked at Pwn2Own, Cited as “Highest-Risk” Smartphone for the Workplace

Over in this week's "Pwn2Own" hacking contest in Vancouver, British Columbia, Canada, virtually every major browser and operating system had vulnerabilities exploited. According to CNET, researcher Charlie Miller, the principal security analyst with Independent Security Evaluators, took home the $10,000 prize after he hacked Safari on a MacBook Pro without having access to the machine. Miller also cracked Safari in Mac OS X last year, taking home the $5,000 prize in addition to  hacking a MacBook Air in 2008 at the competition.

This year, Ralf-Phillip Weinmann, from the University of Luxembourg, and Vincenzo Iozzo, from German company gained access to an iPhone that was not "jailbroken," a procedure that allows users to run unauthorized code and unlock the handset for use on unapproved carriers.

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Robots Confirm What iPhone Users Know, iPhone Offers Best Touch Screen

MOTO Development Group released a study yesterday that compares the accuracy of the touch screens for six leading phones. If this sounds familiar to you, it's because back in January MOTO did this same test using an app to draw straight lines using a human finger. But critics of their earlier report said humans can't be consistent enough when drawing straight lines to provide accurate results, so MOTO did a new series of tests using a robot.

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iPhone Hardware Really To Blame For AT&T Network Issues?

According to an unnamed source from within O2, AT&T's problems aren't all their fault. Apparently the iPhone's hardware really is to blame, at least in part. The source says that the iPhone was the first device to use a radio (the hardware bit that talks to the cell tower) that drops the connection as soon as it's finished doing what it's doing, which saves battery life but is much harder on cell tower sites.

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