Posts tagged "flight"

Flight Control Rocket App Review – Fantastic Retina Visuals in a Classic

When the App Store was first founded a few years ago, it was overcrowded by a population of casual, enjoyable games with no other basis but to get the highest score possible; there really was no storyline, no development of characters or anything, but the fun lied rather within the actual gameplay itself. One of the games that existed and thrived in this former market, is Flight Control - becoming an instant hit and also a classic game that every iOS device owner undoubtedly owns, Firemint, the developers, have finally released a sequel to the acclaimed title that is every bit as worthwhile as its predecessor. Available for only $0.99, Flight Control Rocket took off just a few days ago, and it's rightfully rocketing up the charts.

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iPhone 4 Self-Combusts on Plane

Passengers flying aboard the Australian airline, Regional Express, flight number ZL319, had quite a scare this past Friday as they discovered an iPhone both emitting smoke and glowing red with heat just as the domestic flight landed.

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Can iPhone 4 Survive a Thousand-Foot Drop? Yup

In one of those stories that some will cast aside as “too good to be true,” a U.S. Air Force Combat Controller watches his iPhone 4 fall out of his pocket and descend downward toward the ground. At the time, the plane was a thousandĀ feet above ground and flying at

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iPhone Developers, Firemint (Flight Control, Real Racing 1 & 2) Acquire Infinite Interactive

This morning I received news via email that Firemint (Flight Control, Real Racing and Real Racing 2) have acquired Infinite Interactive. Both based in Australia, these teams have merged together into one in Firemint’s recently expanded offices. Founder of Infinite Dreams, Steve Fawkner will take on the product management role

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Exclusion Zone: Anti-Air Warfare App Review – Protect Your Base In This Exact Opposite of Flight Control

Exclusion Zone: Anti-Air Warfare recently released by Appular offers intense line-drawing action where you direct missiles at oncoming aircraft preventing them from ultimately reaching your base. Though it stands out with its stand-out premise, it doesn’t take into consideration that good graphics are essential to the overall fun level of

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Apple Updates SDK Agreement, Opens Official Developer Forums, Seeds 2.2 Beta

As promised earlier this month, Apple has posted a new version of their iPhone developer agreement. One version is publicly available, while another is only available to registered devs. Most of the restrictions of "confidential information" now seems to be focused on Apple's pre-release software.

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Apple Drops iPhone NDA

Apple has dropped their Non-Disclosure Agreement for iPhone app developers. Since March 6, 2008, anyone who wanted to develop official apps for the iPhone were legally bound to keep their mouths shut about nearly everything to do with the process, but no longer. Apple released an official open letter on Apple.com to their developers stating that the NDA for released apps has been lifted, as well as explaining why it was put in place.

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UK College To Offer iPhone Game Developing Course

Classes on developing for the iPhone in one way or another have been popping up around the US, even though the strict NDA attached to the iPhone SDK remains in place. The NDA indirectly prohibits the sharing of information on how to write code for the iPhone, but that's not stopping North London's Qantm College from introducing their own iPhone Game Development course.

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App Developers Feeling Restricted By NDA

The legally binding Non-Disclosure Agreement all iPhone developers are required to agree to forbids the discussion of iPhone app development, and it's hindering the quality of the apps being developed for the iPhone and iPod touch. The restriction is creating some significant problems for many, but some have found a way around the contract.

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Apple Imposing NDA For Patenting Purposes?

The NDA looming over iPhone app development has been causing developers a lot of frustration. It's viewed by many to be largely unnecessary, and blocks open collaboration among developers, limiting the resources at their disposal. But there may be a reason for Apple to be doing all of this.

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