Classes on developing for the iPhone in one way or another have been popping up around the US, even though the strict NDA attached to the iPhone SDK remains in place. The NDA indirectly prohibits the sharing of information on how to write code for the iPhone, but that's not stopping North London's Qantm College from introducing their own iPhone Game Development course.
A lot of people have done a lot of talking about how profitable the App Store has the potential to be, and here's a great example of what they were talking about. Trism is a popular puzzle game for the iPhone. It's managed to maintain that popularity for most of the two short months it's been at the App Store at a download price of $5. In doing so it generated $250,000 for it's developer.
O'Reilly Media has opened registration for iPhoneLive, a new conference intended to bring together iPhone developers and developer hopefuls, entrepreneurs, and enthusiasts, focusing on building and deployment issues with the iPhone as a software platform.
Apple's checking methods and standards have been brought into question several times in the past with the acceptance and subsequent removal of apps that are widely accepted as either harmless or so bad that they never should have made it into the app store in the first place. One developer hoping to get his slightly offensive and tasteless but fairly harmless app Pull My Finger was (not surprisingly) rejected, but the reason they gave was an unusual one.
Zak White's open-source copy and paste framework OpenClip was a very ingenious solution to what seemed like an impossible problem, but as great as it would be to finally have copy and paste for at least some apps, it has been found that OpenClip's inevitable drawback keeps it from working in the upcoming 2.1 firmware update.
Exit Games recently announced that Neutron, their cross-platform toolset for multiplayer games, is now available for iPhone developers. The Toolset allows devs to integrate online multiplayer and social gaming features into their games. To utilize Neutron, devs will need to license it specifically for their project. It is hoped that the new toolset will mean we'll see some cool new games with lots of social features in the App Store.
MacRumors reports that Apple has seeded iPhone firmware version 2.1 Beta 4 to developers. Oddly, in this new software removes the push notification API we heard about earlier that they recently added to the 2.1 Beta 1 developer release. Apple notes that it was pulled "for further development". In case you forgot, the push notification API is what will allow developers to code their apps to include the push notifications they announced at the last keynote. It's a little unusual that they would simply remove it altogether like this, but they would know better than us, of course.
Apple has released sales figures for the first month of the App Store's operation to app developers earlier this week. While they had begun offering daily statistics to developers on how their app was doing, the first few weeks had yet to be revealed. Developer Tap Tap Tap published their numbers for July 11th to August 2 for their apps Where To? ad Tipulator.
It was a little discouraging (but not surprising) when Nullriver's NetShare tethering app was pulled from the App Store once, let alone twice, but their news that they were working with Apple to try to get it back in the App Store was encouraging. Unfortunately it looks like it's chances of making a return are pretty unlikely.
The NDA looming over iPhone app development has been causing developers a lot of frustration. It's viewed by many to be largely unnecessary, and blocks open collaboration among developers, limiting the resources at their disposal. But there may be a reason for Apple to be doing all of this.