IGF Mobile and ngmoco have announced that they are teaming up to offer a $10,000 prize for the 2009 Independent Games Festival Mobile. Contestants can enter a game to compete in the contest, and finalists in the Best iPhone Game category will be invited to showcase their games at the IGF ceremony.
The Pragmatic Studio is offering a 4-day training course in the form of a hands-on workshop for developers looking to create professional iPhone apps. The course is being led by software dev Bill Dudney and Daniel Steinberg, author of Cocoa Programming: A Quick Start for Developers. The event runs from November 10-13 at the Inverness Hotel & conference Center in Denver, CO.
Now that Apple has lifted the iPhone developer NDA for released applications, developers with apps already in the app store are free to share their developing secrets with the rest of the dev community. AdMob, an iPhone advertising network, is hosting a developer meet-up next week giving new developers the chance to talk with the devs of some successful apps on how to advertise and market them.
Apple has dropped their Non-Disclosure Agreement for iPhone app developers. Since March 6, 2008, anyone who wanted to develop official apps for the iPhone were legally bound to keep their mouths shut about nearly everything to do with the process, but no longer. Apple released an official open letter on Apple.com to their developers stating that the NDA for released apps has been lifted, as well as explaining why it was put in place.
Want to build your own iPhone game, but don't know any code? U.S. startup Gendai Games may have just what you're looking for. They recently released a public alpha version of Game Salad, a drag-and-drop game creator for the Mac. While it seems to be focused on making games for embedding to your blog or sharing on social networks like Facebook, they say it can also make games to be published to the App Store for iPhones.
Adobe has stated in the past that they intended to port Flash over to the iPhone, but Apple has continued to stand in their way, and for a while we had thought they had given up. As it turns out, they didn't, and have now revealed that Flash for the iPhone is nearly ready and waiting for Apple to give the 'OK'.
Just last week, Apple launched the iPhone Developer University Program, a free educational program aimed at universities to teach students of computer science how to develop software for the iPhone. The move has raised a lot of questions about how such a course could be taught with the current NDA restrictions Apple has in place.
In what appears to be a response to the swarm of bad press surrounding the controversial rejection of certain apps from the App Store, Apple has now extended their NDA to include the contents of the rejection letters sent to the developers notifying them that their app has been rejected. The move makes it a breech of the legally binding SDK agreement to share the contents of the email.
Lamnar Research, the makers of X-Plane 9 for the iPhone [App Store], shared wrote on their blog today about the experience of getting their flight simulator by the same name for the Mac ported to the iPhone platform. They were even asked to come work on it in the Apple headquarters, and give a fascinating inside look at Apple from the eyes of an outsider.
Yet another app has felt the wrath of App Store rejection. Angelo Dinardi wrote in his blog about an app he had created and submitted to Apple for review called MailWrangler. The app used webkit to allow a user to view multiple Gmail accounts using the same application, logging them in automatically. Unlike the mail app, it allows a user to "see threaded views, your google contacts, archive (quickly), star, etc".