Super Monkey Ball

5 Stars
Price: $9.99
iPhone Alley's Review
by Michael Johnston
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At WWDC, Apple had SEGA come back for a second appearance to show off their flagship iPhone game, Super Monkey Ball. Needless to say, when the App Store hit, this was one of the most highly anticipated games available. Naturally, there were a few questions about how the app would perform on the iPhone. Sure, it looks great, but is it? I have to say that, after playing this game over the course of a few days, it definitely lives up to the hype, and then some.

Super Monkey Ball consists of guiding one of four monkeys encased in a ball around various suspended maps consisting of dangerous short walls and delicious bananas. The goal is to grab as many bananas as possible and make it to the goal without falling off the edge of the map. Additionally, a time limit is applied to the gameplay to ensure you don't go too slowly. As the game progresses, the platforms get thinner and walls start being subtracted, making gameplay more difficult.

Initially, the game was impossibly difficult. I had quite a bit of trouble directing my monkey in any sort of logical path. Simply keeping on the platform was a challenge. However, I eventually started to understand just how sensitive the iPhone's accelerometer really was. As time went on, I was scooping up bananas and making it across difficult platforms with ease.

But hey, rather than talk about it, I figured I'd make a video:

As you can see, there's a definite learning curve to this game. As the SEGA guys said, the iPhone certainly offers a suitable method for controlling the monkeys. But after a bit of time with it, I can certainly say that the SEGA guy makes this thing look easy. Trust me, there's a definite learning curve.

I have only a couple issues with Monkey Ball. First, since this is a 3D game, it sucks juice like crazy. I'd say you can get about 2 hours of full-on gameplay before your battery starts to get low. That's to be expected, but there's no way to view your battery's health from within the game. From what I can tell, there's no way to save your progress between stages, either. Otherwise, this thing rocked. The graphics were fantastic, framerates almost never dropped, and it handles voicemail and SMS messages by conveniently pausing.

Tips:

  • While watching a stage fly-over, tapping and holding the screen will speed things up

  • If you want to listen to your own music while playing, start a song before opening the game and bring up the on-screen music controller immediately after opening the app. This will let you resume your music once the game progresses past the splash screen after it pauses.

Although the game can be quite challenging, especially when you first pick it up, it somehow keeps your attention with its whimsical environment and music. While I expected to become frustrated quickly, I found myself playing nonstop, laughing out loud, and fully enjoying every moment of gameplay. It's truly wonderful.

If you're looking for a great example of what a fully immersive and enjoyable iPhone game should be, look no further than Super Monkey Ball.

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Hah, someone tested this in their kitchen...

We really do need to get a iPA lounge. )=

Wow. I haden't actually seen any footage of the game being played until now.

1) Certainly more polished aesthetically than most jailbreak applications.

2) I just played some Monkeyball-inspired jailbreak game last night called Newball. What horrid controlls. The true Monkeyball actually looks playable.

This is one of those games that perfectly shows off the accelerometers.

Sounds and looks really great. But I still think I want to try it for myself before I buy it.

Which isn't going to happen. I don't think Apple has developed a way to allow coders to put out demo apps. At least not that I remember. It's unfortunate but I actually see a solution to this coming down the pipeline. Who knows where it falls on Apple's priority list. Their priorities seem kinda out of whack if we got a scientific calculator already. Maybe I don't realize how much demand there was for a scientific calculator but I had not heard one person ask for that. The ability to demo apps should be far more important than sine, cosine, tangent. Silly Apple, trigonometric functions are for kids.

Quote:
Originally Posted by Superman View Post
I don't think Apple has developed a way to allow coders to put out demo apps. At least not that I remember.
I SWEAR I heard apple say at WWDC or something that the app listing would have a link for a full and a demo. But, I haven't seen it yet. Hopefully soon! Or maybe the capability is there and nobody has taken advantage of it yet. I should see if it lists anything about that in the dev portal.

Are there any differences in how the 4 different characters work? Ie. is the baby monkey easier to control and slower versus the other monkeys?

Quote:
Originally Posted by Stephen007 View Post
Are there any differences in how the 4 different characters work? Ie. is the baby monkey easier to control and slower versus the other monkeys?
I don't think their is any difference.... i have played it with most characters and they all seem to have the same, if not similar settings that don't make them unique

Help

I have just purchased Monkey Ball and have one main question:
Does your Monkey Ball go crazy even if you don't touch the iPhone at all ??
Mine is like being drunk on a ship in a storm.
Is it supposed to be like this?
Or is there something wrong?

I thought (hoped) it would initially keep still
and let me use my skill to navigate the game.
but I am battling against constant pitching and rolling.

thanks
Pete
London
UK