iPA Podcast Episode 37: It Doesn't Get Any Higher Than Chock Lock
Submitted by Michael Johnston on March 19, 2009 - 3:16pm.
Jason Snell and Craig Hockenberry join us for a special look at the Apple SDK event. Show notes can be found at iPhoneAlley.com/podcast. If you have any questions, comments, or feedback, email us at Podcast[at]iPhoneAlley.com.
Subscribe in iTunes | Download link
Cast:
Michael Johnston - Twitter
Jeff Gamet - The Mac Observer and Twitter
Jason Snell - Macworld and Twitter
Craig Hockenberry - The Iconfactory and Twitter
Stuff mentioned:
iPhone OS 3.0 Preview
Bandwidth by CacheFly
"Made On A Mac" bumper by Mark Fleser.

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Why does Craig Hockenberry always sound like he is underwater?
Thoughts On The Podcast
I agree with what the guest from Macworld said about the fact that people will take advantage if the in app purchase to do things like charge you for buying weapons for multipleayer games or adding more levels for the game instead of having those features built in from the start. But I think that this provides an incentive for developers of apps like super monkey ball, brothers in arms, hero of Sparta, or even Fieldrunners an incentive to add levels/new weapons/new vehicles to their apps. Personally though, I wouldn't mind buying SPMB for half price and then, if I really like it, pay the other half to get the rest of the levels. That is, as long as I get half price worth of the game, not some cheap demo.