The Quest is a classic Role Playing Game (RPG) originally designed for Windows computers and some very early smartphones like the Palm Pilot. The questing here is in-depth, very customizable, and at times quite hard. Those who have the skill and patience, however, will find an addictive adventure style that’s rarely been seen since the era of pen and paper RPGs.
During the intro you learn you are a stranger to the island of Freymore, and apparently part of an ancient prophecy. Giving you a sense as to how customizable The Quest is, you begin by picking one of five races, your gender, your face, and your primary skills. The game will be quite different depending on which race you pick. Quests can be completed in multiple ways and certain races will have an easier time being heroic while others are more inclined towards evil. Everything can be customized, from your strength and endurance to your magic abilities and persuasion ability (You can solve entire quests simply by increasing your personality!). The game also does a good job of incorporating dynamic weather and time of day. Some things can only be done at certain times of the day, and you may have to wait a day or two for events to occur. If you find yourself waiting for a particular event, head on over to an inn to play an insanely addictive card mini-game. It’s a great way to make some extra cash and kill time.
Graphically, The Quest uses a first-person 3D engine that feels like it came straight from 1993. Characters and backgrounds are straight up unattractive considering what the iPhone is capable of. I understand the developers wanting to keep it old school, but it still seems to fall short in the looks department. The music, on the other hand, is actually pretty good despite the fact that most of it is ambient.
Movement is controlled by pressing direction arrows. The entire world is a grid of squares and one tap forward moves you one square. This kind of control feels exactly like it did 15 years ago, complete with the same frustrations. Since everything is first-person, you can’t see what’s right next to you unless you actually turn and face it. This can make combat really difficult when fighting multiple foes. Thankfully, looking left or right doesn’t take up any turns in combat. When fighting, you can cast magic (once you learn some), attack using melee or ranged weapons, or use a potion to restore health and mana.
If this is your first RPG, you’re in for a rough ride. The Quest doesn’t give you much help or direction like most modern day games. You’ll need lots of patience and you might want to keep a small notepad handy for remembering important details. Thankfully, the developers included 3 extra save slots, so you can afford a little trial and error. There’s an ingame manual (hit help on the main menu), which explains a lot of the terms you’ll run into and how to navigate. If you still need help, you can jump online to Playhaven.com, which is an online community with walkthroughs and forums.
Predominantly, The Quest and I have a love/hate relationship. I spent a lot of time playing it and certain aspects of the game I do enjoy (like the minigame for example). I don’t, however, actually enjoy the game as a whole. It’s very challenging and not in a good way. I also feel that a warning for those with certain sensitivities is in order. The Quest is totally adult-oriented. There’s a surprising amount of gruesome skulls, blood pools, dead guys, cussing, and scandalous *ahem* “women of the night” situations. It just felt a bit over the top. Overall, I can see super fans of old school RPG’s really loving The Quest, but the average person might want to consider spending their $5.99 somewhere else.