OnLive Gaming Service to Launch June 17th For iPhone, Other Mobile Handsets

Over at the Game Developers Conference, OnLive CEO Steve Perlman announced that the OnLive cloud-based gaming service (which does the rendering work in a cloud architecture, then streams it back to a lightweight client that will work on nearly any computer or TVs  with an adapter) will be released on June 17, 2010. At launch, the service will be available in the 48 contiguous states.

Per TechCrunch, the service will have a $14.95 per month base service fee, and then users will purchase games and rentals on an a la carte model on top of that. Users will be able to purchase multiple months at a time to get a discount on the service and the company is offering a special in which it will waive the service fee for three months for the first 25,000 users to pre-register here.

During the demo, Perlman showcased the service’s ability to play recent games like Crysis on a large TV, as well as on his mobile phone (because all the processing is done in the cloud, even an iPhone can handle it).

Other features such as streaming movies and Xbox Live-like community features stood out, though the company apparently still faces some latency, as a slight lag left a “twitchy” feel to first person shooter titles.

OnLive will be available for PC and Mac only upon launch and a MicroConsole TV adapter (which lets your TV hook up to the cloud service) will appear later this year.

International announcements are due later this year.

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