Myst is a puzzle-adventure game from Cyan Worlds, Inc., that steadily draws you in with tiny clues and broad landscapes. For those not fortunate to play the game when it was originally released, this is a great time to immerse yourself in a plot thick with drama and mystique. Quarreling brothers, sabotage, hidden doors and mechanical genius are only a few of the aspects of the brilliance that is Myst.

The game designed and directed by the brothers Robyn and Rand Miller and published by Cyan Worlds, Inc., comes to the iPhone as a brilliant resurrection of a cinematic classic. This revitalized edition contains every aspect of the original with revamped graphics and a slightly new interface.

First and foremost, I should openly admit my avid fixation with puzzle-adventure games. From Braid to Myst to Portal, there’s something to be said about time investment and the satisfaction of solving a truly difficult puzzle.

Players arrive at Myst to the discovery that they are on the dock of some island and must search around for clues as to their location and the meaning of their being there. Clues arrive in infinitesimal amounts and must be somewhat stockpiled, as sometimes the sight of something at the beginning of the game will be relevant later on.

The interface for playing has been partially redone due to the iPhone’s interface, but I have found it to be quite good. From swiping or tapping to turn, examine and interact to playing a miniature piano, the controls are flawless and offer a less intrusive style of adventuring.

Every last remnant of the original game is here, which is saying quite a bit. The game is expansive and shows for it by boasting a huge data file (yet, surprisingly, the game only lagged on me once). Within the application you’ll find the original sounds, ambient music, images, video clips and characters, unaltered but still lacking nothing.

Replay value regarding this game is a questionable topic. After you’ve played through the game (if you can make through), it would be a dead giveaway to play through it all again; knowledge of the answers is contrary to the impetus of solving the puzzles. Having faced the game years ago myself, it was as though approaching a fresh game when I tried it all again now. I would argue against the need for replay value though due to the length and difficulty of the game in the first place.

As for a tip: if you’re at all interested in listening to your music while playing the game, simply double-tap the Home button while the game is loading. The music will pause — simply wait until the game has loaded and start your music again. The background music of the game will still be playing, sounds and all, but that can be adjusted by either turning on Vibrate or adjusting the sound in the settings if you’re interested in keeping SFX on.

I have nothing to ask of the game itself. If it could be afforded, I’d rather the file size be smaller, but one can’t be a glutton about such things. Myst for iPhone is, as before, one of the most immersive games to be released.

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