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Edward Kirk
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Game Engine For iPhone To Be Open Source -    #1


It seems that Apple isn't being very cooperative with game designers, as John Carmack has expressed several times. Professionally designed games for the iPhone are pretty unlikely, but what about development on the community level? Could open-source bring a 3D game engine to the iPhone? That is the hope of LivingArcana.com.

LivingArcana.com is a community-based MMOERG that uses "GPS to track where the player's location is and allow them to interact with the environment or other players using their internet enabled mobile device."

Currently they are working to bring an open-source 3D game engine to the iPhone. To do so, they have contracted the help of Brazilian programmer, Gutemberg Ribeiro, creator of the open-source engine "Conceptus". They are working together to port the engine over to Apple's iPhone under a LGPL license to allow for "true 3D game development" for the iPhone.

On offering the engine for free, organizer of LIvingArcana Gregory Ray said, "I am trying to stay true to the LivingArcana.com ideal of having a free community ran online game. The 3D engine is vital to the project but it is also only a very small part of a very large project and once we integrate it into the LivingArcana.com project I have no other plans of using it for other projects. Why would I want hundreds of hours to goto waste?"

Conceptus for the iPhone is scheduled for release some time around early 2008.
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Volunteers Needed -    #2
Thanks for covering us! Also if you want to bring adventure to your street: Story tellers, GMs, programmers, and artists are needed. Apply at volunteer@livingarcana.com. http://www.livingarcana.com/volunteer.html.
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SIO2 - Free Open Source iPhone & iPod Touch OpenGL ES 3D Engine -    #3
There is also an alternative:

Written in pure C using OpenGL ES as the drawing API, as well as a bit of Obj-C & C++ to glue things together, SIO2 is a light and flexible 3D engine for the next generation of mobile devices. This current release includes everything required to get started:

- Realtime Rigid and Soft Body Physic ( Bullet )
- Realtime MP3 (.ogg) using OpenAL & MPEG4 playback (.ogv)
- World editor WYSIWYG ( Blender )
- Scripting language ( LUA )
- Python Exporter,
- Realtime Lighting & Particle System
- Accelerometer & multi-touch support

As well as many other features… It is build around the official iPhone SDK (2.0 and up) for Mac OS X. Video tutorials, code samples, documentations, forums etc, are available to help you create your own 3D applications for iPhone & iPod Touch. A video showing some of the features is available on YouTube.


http://sio2interactive.com
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