OLO Game App Review – Puzzling Fun for the Whole Family
The App Store is known for its large number of apps and particularly well-designed ones. A large proportion of those apps are games but we very rarely see design and fun gaming come together. With OLO Game ($1.99), we get just that and more.
It’s clear when you first launch OLO that it’s based entirely on its simple design. You aren’t greeted with any colourful banners or developer titles. Just a single-colour screen with four options – 2 player, 4 player, Online and Rules. I was quite disappointed to see the absence of a single player mode because I’m sure that the developers can conjure up a smart AI. Nevertheless, I dived into 2-Player mode with my friend after reading through the simple-to-understand rules.
The aim of OLO is to flick your disc into the rectangle matching the colour of your disc, which is on the other half of the screen. If you flick it too far and it slides onto the white area, you’ve lost that disc and are one-down against your opponent. They have to do the same thing, but here’s where it gets fun – you can flick your disc against your opponents to move theirs out of their point zone whilst still ensuring that yours stops in your given zone. It might sound confusing but it’s one of the simplest games you’ll ever come across – or at least the graphics make it seem that way.
The discs can rebound off the edge of the screen so you can smash your opponent from the back. You need skill and precision to accomplish such an effect though, because the physics of each disc works really well and makes it all the more a fair game. On both iPhone and iPad, you can play with up to 4 players. It gets way too cramped on the iPhone’s small 3.5 inch screen so I guess the developers could have left out the 8 player mode and stuck in single player instead.
The design of OLO is one of the main features of the game, if not thee main feature. It’s so well-made that I’ve dedicated this whole paragraph to the visuals, although it will be short-lived as there isn’t much to talk about. It’s that simple. Single colours, basic shapes and a crisp font are all that make up the sweet design of OLO. It doesn’t need any fancy effect or 3D-ness to make it stand out.
After a few days of playing, I felt like I’ve seen this before. I probably have, in the form of Carrom, just more modern and basic. It’s fun when you’re playing with a friend for one game, but I don’t think you’ll fancy another go unless you’re really bored. It can also get frustrating when your piece seems to slide a little too far than you actually flicked, but I guess that’s from the player’s end of things.
I admire OLO’s simpel visuals and fun gameplay for a few days after launch, but it hasn’t got anything to offer after that. A single player mode for those of us who spend most of our time in non-signal-covered areas would be a nice addition, but for now I can’t see myself playing it more than twice.
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Written by guest writer Daven Gomes.