Blosics App Review – Infuriating, Simplistic and Compelling Physics Fun
Bracing the App Store earlier this week, is Blosics, a port of an online flash game that involves physics and puzzles which amounts to a whole lot of fun. Polished and compelling as it previously was on the computer, Blosics feels natural when played on the iPhone and just as, if not more, fun as the online flash version.
Since a supposed 40 million players enjoyed the flash version, developers, FDG Games, decided to bring the hit game to the App Store. Your goal is to to knock down groups of enemy blocks using strategy and a multitude of different balls to meet the challenge posed on you by each level’s unique structure as well as each block’s unique gravitational pull and weight.
You start off with only one type of ball; the weakest, of course. This ball isn’t able to do much damage, but it does enough to suffice for the first few tutorial levels. After progressing a bit, and earning stars from each of the levels (you can earn three from each), you’ll unlock different types of balls. Depending on how many stars you have, more and more balls with be unlocked with special capabilities. In effect, you can use any of the balls you have unlocked to beat a level.
The catch is that each ball costs a different amount of points to use. To pass a level, you need a specific amount of points, which are attained from destroying blocks or knocking them down. This amount is for a basic, one star. Once you achieve one star for a level, the score objective for the second and third stars are displayed respectively, but of course achieving them is optional. So you’ve got to compare the cost of a ball to the difficulty of the level.
This, stated above, ties into the strategic aspect of the game. Not only must you plan out what ball would be best for each level depending on the circumstances, but many levels will also rely on hitting a certain weak spot to get the best score. This will come with retrying a level many times, and will also require some experimenting with the balls and the different types of blocks and their according strengths.
Thankfully, FDG have incorporated an easy controls scheme to get the best outcome. There’s a certain area of a level, specific to each and every one, from which you can launch balls. You can place your finger anywhere inside the given circle, slide back and let go – the amount you pull back decides the amount of power you fling a ball at, indicated by the accompanying arrow. This circle allows the player to control the angle at which they launch balls.
Blosics clearly has personality. Just by watching a bit of the below gameplay video/trailer, you can see that not only is its artwork extremely simplistic yet polished and bright, but the game also incorporates some humor. The blocks will more than occasionally mutter some rude comment or indicate their grumpiness, which definitely goes along with the upbeat mood of the game. All of the above stands for a total of four worlds, each outfitted with a different theme, 30 levels (120 in total; more on the way), and realistic physics according to the environment. Example: in the underwater world, everything moves a bit more sluggishly.
The only gripe, if considered one at all, is that some of the levels weren’t in the right place. To make a short story longer, you’ll find a level in the third world easier than one in the first. The difficulty curve is a bit wacky, but that’s not too difficult to live with.
FDG has included a ton of content to go along with the many levels. Even though seasoned physics gamers may find some levels to be on the easier side, the amount of additional content included in each level to hinder the difficulty, is enough to keep one occupied for hours on end. This said, I’m totally in favor of anyone peaked by the premise to go ahead and take the plunge for $0.99. Physics games are abundant in the App Store, and playing most, I can safely say Blosics is one of the better.